◀ All Raid Runbooks
Spider WingPlague WingAbomination WingMilitary WingFrostwyrm Lair
🕸️Military Wing Trashtrash
Mob Types
Death Knight95kShadow Mark — increases shadow damage taken by 100%, must be dispelled
Death Knight Captain130kWhirlwind, Aura of Agony — shadow AoE pulse
Shade of Naxxramas60kShadow Bolt Volley
Skeletal Warrior/SteedvariesPatrolling mounted undead, dismount into separate mobs
⚠️Death Knights apply Shadow Mark which doubles shadow damage taken — dispel immediately or shadow abilities will one-shot players
  • Pull carefully — dispel Shadow Mark immediately
    Death Knights apply Shadow Mark which doubles shadow damage taken. Dispel immediately. Death Knight Captains have a damaging Aura of Agony shadow AoE pulse. Pull small groups, focus skull/X order. Skeletal Warriors on Steeds dismount into two separate mobs when engaged — be ready to pick up both.
Instructor RazuviousInstructor Razuviousboss
Instructor Razuvious
HP: 3,500,000
4 Death Knight Understudy adds (usable via Mind Control)
Tanks: 0 (MC only)Healers: 8+2 Priests required for Mind Control rotation on Understudies
⚠️Cannot be tanked by players — his Unbalancing Strike will one-shot any player tank. Must use Mind Controlled Understudies.
Boss Abilities
Unbalancing Strike~8,000 damage + debuff making target take 200% more damage for 6 sec — one-shots player tanks.
Disrupting ShoutAoE damage + interrupts all casting.
Hopeless AuraReduces healing by 75% for all players within 55 yards — essentially raid-wide.
Death Knight Understudy
Bone BarrierShield absorbing ~100,000 damage, 20 sec duration, 30 sec cooldown.
TauntForces boss to attack the Understudy.
  • Two priests alternate Mind Controlling Understudies to tank Razuvious
    Two priests alternate Mind Controlling the 4 Death Knight Understudies to tank Razuvious. Use Bone Barrier on the active Understudy tank, then Taunt Razuvious. When Bone Barrier expires, the second priest MCs a fresh Understudy and taunts. The first Understudy runs back while its Bone Barrier recharges.
  • Rotation must be seamless — if Razuvious hits a player, they die
    The MC rotation must be seamless. If Razuvious hits a player, they die instantly from Unbalancing Strike. Remaining 2 Understudies are off-tanked as backup. All DPS on Razuvious while the MC rotation keeps him controlled. Heal the Understudies between tanking rotations.
🕸️Trash to Gothiktrash
Mob Types
Death Knight95kShadow Mark — increases shadow damage taken by 100%, must be dispelled immediately
Death Knight Captain130kWhirlwind, Aura of Agony — shadow AoE pulse
Shade of Naxxramas60kShadow Bolt Volley — patrols the corridor
  • Same approach as entrance trash — dispel Shadow Mark immediately and pull patrols first
    More Death Knight packs with Shadow Mark (doubles shadow damage taken — dispel immediately) and Death Knight Captains with Whirlwind and Aura of Agony. Shades of Naxxramas patrol the corridor casting Shadow Bolt Volley. Pull patrols first before engaging static packs. These packs are similar to the entrance trash but in tighter corridors — be careful not to overpull.
Gothik the HarvesterGothik the Harvesterboss
Gothik the Harvester
HP: 1,800,000
Waves of undead spawn on the Living side. When killed, they become Spectral versions on the Dead side.
Tanks: 4 (2 per side)Healers: 8 (4 per side)Split raid evenly — stronger DPS on Living side to kill mobs faster
⚠️The raid MUST be split into two teams — Living side and Dead side. If Dead side falls behind, they get overwhelmed by Spectrals.
Boss Abilities
Harvest SoulShadow bolt dealing ~4,000 damage to a random player.
Shadow BoltSingle target ~3,000 shadow damage.
Room MechanicRoom divided into Living and Dead sides by a gate — waves of undead spawn on Living side for ~4 min. Killed mobs appear as Spectrals on Dead side. After wave phase, Gothik teleports between sides.
Undead Add Types
Unrelenting TraineeLiving: 12k HP, Spectral: 8k HP — basic melee, come in groups.
Unrelenting Death KnightLiving: 40k HP, Spectral: 35k HP — Shadow Mark, Aura of Agony, Whirlwind.
Unrelenting RiderLiving: 55k HP, Spectral mount + Spectral rider — dismounts into 2 mobs.
  • Split raid 50/50 between Living and Dead sides
    Gate closes at the start. Living side kills waves of Trainees, Death Knights, and Riders. Each killed mob spawns a Spectral version on the Dead side. Dead side must handle all the Spectrals.
  • After wave phase, Gothik enters the fight — burn him down
    After 4+ minutes of waves, Gothik himself enters the fight — he teleports between sides every 10 seconds initially, speeding up. Once the gate opens (after wave phase), both sides can cross. Focus Gothik down. The wave phase is the hard part — if either side falls behind on adds, the raid wipes.
🕸️Trash to Four Horsementrash
Mob Types
Death Knight95kShadow Mark — increases shadow damage taken by 100%, must be dispelled immediately
Death Knight Captain130kWhirlwind, Aura of Agony — shadow AoE pulse
Dark Touched Warrior45kMelee with Fear — have Fear breaks ready
  • Clear carefully — a wipe here means a long run back to Four Horsemen
    The final packs before the Four Horsemen. More Death Knights with Shadow Mark (dispel immediately) and Death Knight Captains. Dark Touched Warriors have approximately 45k HP and use Fear — have Fear Ward, Tremor Totem, or Berserker Rage ready. Clear these packs carefully. A wipe this deep in the Military Wing means a very long corpse run back.
The Four HorsemenThe Four Horsemenboss
The Four Horsemen
HP: NaN
None (4 bosses simultaneously)
Tanks: 8 (minimum — 2 per horseman for rotation)Healers: 10-12Requires 8 tanks with good coordination. All tanks must understand the rotation pattern.
⚠️All 4 bosses must be tanked simultaneously. Tanks must rotate positions every 3 marks to avoid lethal stacks. This is the most coordination-intensive fight in Naxxramas.
Boss Abilities
Mark of Korth'azzStacks every 12 seconds on all players near Thane Korth'azz. At 4+ stacks, damage becomes lethal.
Mark of RivendareStacks every 12 seconds on all players near Baron Rivendare. At 4+ stacks, damage becomes lethal.
Mark of BlaumeuxStacks every 12 seconds on all players near Lady Blaumeux. At 4+ stacks, damage becomes lethal.
Mark of ZeliekStacks every 12 seconds on all players near Sir Zeliek. At 4+ stacks, damage becomes lethal.
Meteor (Thane Korth'azz)~12,000 fire damage split among nearby players. Front-left corner.
Unholy Shadow (Baron Rivendare)Single target ~4,500 shadow damage. Front-right corner.
Shadow Bolt / Void Zone (Lady Blaumeux)Shadow Bolt — ranged shadow damage. Void Zone — ground AoE. Back-left corner.
Holy Bolt / Holy Wrath (Sir Zeliek)Holy Bolt — ranged holy damage. Holy Wrath — chain holy damage. Back-right corner.
  • Position all 4 horsemen in separate corners of the room
    Thane Korth'azz and Baron Rivendare are melee tanked (front-left and front-right). Lady Blaumeux and Sir Zeliek are ranged tanked (back-left and back-right — they don't melee, they cast).
  • Every 3 marks (~36 seconds), tanks rotate to a DIFFERENT horseman
    Tanks rotate to reset their mark stacks. Ranged tanks swap between Blaumeux and Zeliek. Melee tanks swap between Korth'azz and Rivendare. If any tank reaches 4 stacks, the damage becomes lethal.
  • DPS focuses one horseman at a time — kill order: Thane, Rivendare, Blaumeux, Zeliek
    DPS focuses one horseman at a time, starting with Thane Korth'azz. When a horseman dies, their marks still pulse from their death location — players must still rotate away from that corner. Kill order: Thane, Rivendare, Blaumeux, Zeliek.